Attea
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/10/2013 - Last Updated: 05/07/2013 - dark citadel
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lolabunny
Units gain +30% attack, but lose -20% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10500
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    Units in vision only
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Player team
Knuckleduster [ 1707.5 / 27000 ] Haymaker [ 1707.5 / 81000 ]
Turbo Charge [ 5325 / 27000 ] Overdrive [ 5325 / 81000 ]
Taskari
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22200
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 32950 / 81000 ]
Double Time [ 18257.5 / 27000 ] Victory March [ 18257.5 / 81000 ]
Karis Fra Mauro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
9000
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    Units in vision only
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
MSepulveda
Units (even air units) gain +10% attack power on roads. No day-to-day abilities.
6500
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Player team
Forced March [ 2545 / 27000 ] Trail of Woe [ 2545 / 81000 ]
Hyper Repair [ 3070 / 27000 ] Hyper Upgrade [ 3070 / 81000 ]
Mael
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26800
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    Units in vision only
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 49320 / 81000 ]
Terrain Tactics [ 23515 / 27000 ] Prime Tactics [ 23515 / 81000 ]
gk_hod
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
38900
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 35767.5 / 81000 ]
Snipe Attack [ 22087.5 / 27000 ] Super Snipe [ 22087.5 / 81000 ]
CrimsonDan21
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units (even air units) gain +10% attack power on plains.
24000
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    Units in vision only
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Player team
Snipe Attack [ 14510 / 27000 ] Super Snipe [ 14510 / 81000 ]
Beat Down [ 6127.5 / 27000 ] Block Rock [ 6127.5 / 81000 ]
systericon
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
0
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36485 / 81000 ]
Lightning Drive [ 15677.5 / 27000 ] Lightning Strike [ 15677.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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