TESTING MAP!
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 03/12/2013 - Last Updated: 03/27/2013 - The Forgotten Town.....
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
SG-1
Units gain +30% attack, but lose -20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13800
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    Units in vision only
  • 0
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    0/?
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Knuckleduster [ 6720 / 27000 ] Haymaker [ 6720 / 81000 ]
Meteor Strike [ 9710 / 27000 ] Meteor Strike II [ 9710 / 81000 ]
systericon
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
3500
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    Units in vision only
  • 0
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    0/?
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Market Crash [ 18470 / 27000 ] War Bonds [ 18470 / 81000 ]
Terrain Tactics [ 7642.5 / 27000 ] Prime Tactics [ 7642.5 / 81000 ]
queen12
Units gain +10% attack and +10% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10000
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    Units in vision only
  • 0
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    0/?
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None [ 6165 / 27000 ] Ex Machina [ 6165 / 81000 ]
Lightning Drive [ 2560 / 27000 ] Lightning Strike [ 2560 / 81000 ]
gk_hod
Units gain +10% attack. Units gain +30% attack, but lose -20% defense.
23000
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 24570 / 27000 ] Black Storm [ 24570 / 81000 ]
Knuckleduster [ 10757.5 / 27000 ] Haymaker [ 10757.5 / 81000 ]
IceyBlader
Units (even air units) gain +10% attack power on plains. Units repair +1 additional HP (note: liable for costs).
12000
  • 0
    Units in vision only
  • 0
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    0/?
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Beat Down [ 7855 / 27000 ] Block Rock [ 7855 / 81000 ]
Lucky Lass [ 3560 / 27000 ] Covering Fire [ 3560 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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