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Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/16/2013 - Last Updated: 07/25/2013 - The Fight of Fourteen Nations
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Meteor
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jzh00hh
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost +20% more to build, but gain +30% attack and defense.
18600
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    Units in vision only
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
iLikSoup
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unaffected by snow, but rain affects him the same as snow would for others.
3000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
StarWarsFan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
7000
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    Units in vision only
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Double Time [ 1521 / 27000 ] Victory March [ 1521 / 81000 ]
Meteor Strike [ 1720 / 27000 ] Meteor Strike II [ 1720 / 81000 ]
CO-Dani
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8000
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    Units in vision only
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
gk_hod
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
9000
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    Units in vision only
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
CrimsonDan21
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
7000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
2600
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    Units in vision only
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Double Time [ 637.5 / 27000 ] Victory March [ 637.5 / 81000 ]
Morale Boost [ 484.5 / 27000 ] Samurai Spirit [ 484.5 / 81000 ]
dork
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
13800
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    Units in vision only
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Double Time [ 860 / 27000 ] Victory March [ 860 / 81000 ]
Morale Boost [ 322.5 / 27000 ] Samurai Spirit [ 322.5 / 81000 ]
Ghost_pirate
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +30% attack, but lose -20% defense.
5000
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    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Avaratia
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
grey goo
Units gain +10% attack. Units cost +20% more to build, but gain +30% attack and defense.
5000
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    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Kenji
Units repair +1 additional HP (note: liable for costs). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12000
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    Units in vision only
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Wolf Pack
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
8000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Mael
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
5000
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    Units in vision only
  • 0
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    0/?
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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