Day 18 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/05/2013 - Last Updated: 07/03/2013 - ! Tribal Wars Nuclear Doom
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Psychopatrick88
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5500
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Devilness
Units (even air units) gain +10% attack power on plains. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12500
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Waltsski
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
6000
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
mechshaq
Units (even air units) gain +10% attack power on plains. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2000
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Player team
Beat Down [ 11386.3 / 27000 ] Block Rock [ 11386.3 / 81000 ]
Lightning Drive [ 4798 / 27000 ] Lightning Strike [ 4798 / 81000 ]
vega88
No day-to-day abilities. No day-to-day abilities.
5500
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Uraifen
No day-to-day abilities. No day-to-day abilities.
5500
  • 0
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
takamaru
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
8500
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
RinnyZerg
No day-to-day abilities. No day-to-day abilities.
5500
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    0/?
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Tuomi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
1300
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Player team
Gold Rush [ 10624.6 / 27000 ] Power of Money [ 10624.6 / 81000 ]
Snipe Attack [ 5761.5 / 27000 ] Super Snipe [ 5761.5 / 81000 ]
DreadPirateRoberts
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
6500
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Player team
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
the hawke
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
5500
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Poprocks N Coke
Units gain +10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5500
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
phoenix1313
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5500
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Motley
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
5500
  • 0
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    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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