Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 01/29/2006 - Last Updated: 03/17/2006 - Impenetrable Land Fortress (New)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Drkirby
Units cost is reduced to 90% (10% cheaper).
44100
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
C@rnifexx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32000
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Tactician_Kcet
Units gain +10% attack.
11000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
dragonzgoku
Unaffected by snow, but rain affects him the same as snow would for others.
88200
  • 0
  • 0
  • 0
Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 30000 / 81000 ]
SuperSquall
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 4000 / 27000 ] Super Snipe [ 4000 / 81000 ]
Stalewolf
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19500
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
General Uber
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
8500
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 14600 / 27000 ] Lightning Strike [ 14600 / 81000 ]
Just Another Guy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34500
  • 0
  • 0
  • 0
Player team
Double Time [ 2400 / 27000 ] Victory March [ 2400 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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