SZ01
Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/23/2013 - Last Updated: 06/07/2013 - sniff... zombies again...
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Wolf Pack
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11000
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Player team
Turbo Charge [ 450 / 27000 ] Overdrive [ 450 / 81000 ]
youscrub
Units gain +10% attack.
8800
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Player team
Black Wave [ 24465 / 27000 ] Black Storm [ 24465 / 81000 ]
Major K.
Units gain +10% attack.
12000
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Player team
Black Wave [ 22735 / 27000 ] Black Storm [ 22735 / 81000 ]
lord_jamlo
Units gain +10% attack.
1000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
webbs62
Units gain +10% attack.
6000
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 53130 / 81000 ]
amigo1234
Unaffected by snow, but rain affects him the same as snow would for others.
3000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
cryaciccl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
262400
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Player team
Copter Command [ 7520 / 27000 ] Airborne Assault [ 7520 / 81000 ]
Axess
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
1800
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Player team
Enhanced Vision [ 22930 / 27000 ] Counter Break [ 22930 / 81000 ]
black_wave
Units gain +10% attack.
3800
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Player team
Black Wave [ 18190 / 27000 ] Black Storm [ 18190 / 81000 ]
Electricwolf
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
2200
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Player team
Enhanced Vision [ 22935 / 27000 ] Counter Break [ 22935 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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