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Day 19 - Boot: 00d 00h 00m - AET:
Game Started: 01/30/2006 - Last Updated: 04/23/2006 - Traffic Jam
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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admiralnobody88
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12700
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Copter Command [ 23050 / 27000 ] Airborne Assault [ 23050 / 81000 ]
yoimjoe
No day-to-day abilities.
7000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
MajikNinjedi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
5000
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Urban Blight [ 2400 / 27000 ] High Society [ 2400 / 81000 ]
randomizer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
3500
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Copter Command [ 11530 / 27000 ] Airborne Assault [ 11530 / 81000 ]
Amaiseingmaze
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9600
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 33550 / 81000 ]
Maraj
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8700
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Double Time [ 25550 / 27000 ] Victory March [ 25550 / 81000 ]
cybersquall
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
6000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
finalcookie
Unaffected by snow, but rain affects him the same as snow would for others.
12400
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Blizzard [ 16500 / 27000 ] Winter Fury [ 16500 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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