good luck everyone!
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 01/30/2006 - Last Updated: 04/20/2006 - Traffic Jam
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
admiralnobody88
Units cost is reduced to 90% (10% cheaper).
5510
  • 0
  • 0
  • 0
Barter [ 19970.7 / 27000 ] Merchant Union [ 19970.7 / 81000 ]
muhaha_ha
Units cost is reduced to 90% (10% cheaper).
2500
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Ping
No day-to-day abilities.
4000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Janusmarine
Units cost is reduced to 90% (10% cheaper).
3340
  • 0
  • 0
  • 0
Barter [ 17328.3 / 27000 ] Merchant Union [ 17328.3 / 81000 ]
nashy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4200
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
TheMantis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3700
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 27883.8 / 81000 ]
99Knives
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
4500
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Zyrdam
Units gain +30% attack, but lose -20% defense.
4000
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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