Daily Players Only War
Day 26 - Boot: 00d 00h 00m - AET:
Game Started: 05/24/2013 - Last Updated: 07/10/2013 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ICEBLUEBC
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27200
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Duf
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
2100
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Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 108000 / 81000 ]
freshkest
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21400
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SUPER
Ignorance
Units cost is reduced to 90% (10% cheaper).
4000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Ellioscelestia
Luck on attacks is +0 to +19%.
4000
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    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Drakodan
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18900
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Meteor Strike [ 19125 / 27000 ] Meteor Strike II [ 19125 / 81000 ]
EsojestMort
Units cost is reduced to 90% (10% cheaper).
26550
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Barter [ 7138.4 / 27000 ] Merchant Union [ 7138.4 / 81000 ]
Alegem
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14500
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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