H16
Day 58 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/10/2013 - Last Updated: 04/17/2014 - Eye of the Hurricane
(00,00)
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Scutty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
BountyFrog
Units gain +10% attack.
6000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
lord_jamlo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
38150
  • 0
  • 0
  • 0
    0/?
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Urban Blight [ 18495 / 27000 ] High Society [ 18495 / 81000 ]
wangjiuhu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
kokosoft
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10000
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  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
youscrub
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
6000
  • 0
  • 0
  • 0
    0/?
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    0/?
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Crystalizer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
35115
  • 0
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  • 0
    0/?
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Market Crash [ 27000 / 27000 ] War Bonds [ 83187.4 / 81000 ]
RTX-007
Units gain +10% attack.
126300
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Black Wave [ 27000 / 27000 ] Black Storm [ 38617.5 / 81000 ]
AlbertWynBaumgartner
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
56650
  • 0
  • 0
  • 0
    0/?
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Tsunami [ 27000 / 27000 ] Typhoon [ 325066.2 / 81000 ]
cryaciccl
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
39900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
EsojestMort
Units gain +10% attack.
6000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
ctsun
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
23900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
blozzee
Unaffected by snow, but rain affects him the same as snow would for others.
26800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Devilness
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
7000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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