GOT 2
Day 44 - Boot: 00d 00h 00m - AET:
Game Started: 06/28/2013 - Last Updated: 02/07/2014 - Games of Thrones
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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queen12
Units cost +20% more to build, but gain +30% attack and defense.
29320
  • 0
  • 0
  • 0
Morale Boost [ 23490.9 / 27000 ] Samurai Spirit [ 23490.9 / 81000 ]
The ATPX4869
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7000
  • 0
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
LaserDatsun
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26900
  • 0
  • 0
  • 0
Tower Shield [ 27000 / 27000 ] Tower of Power [ 46920 / 81000 ]
Azzaphox
Units cost +20% more to build, but gain +30% attack and defense.
28480
  • 0
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 29255.7 / 81000 ]
Alegem
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13100
  • 0
  • 0
  • 0
Tsunami [ 27000 / 27000 ] Typhoon [ 58275.1 / 81000 ]
lvda_1
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24400
  • 0
  • 0
  • 0
Snipe Attack [ 18032.5 / 27000 ] Super Snipe [ 18032.5 / 81000 ]
rishu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
310200
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 73714.2 / 81000 ]
Renozuken
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19600
  • 0
  • 0
  • 0
Terrain Tactics [ 26650.1 / 27000 ] Prime Tactics [ 26650.1 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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