Second Testing
Day 28 - Boot: 00d 00h 00m - AET:
Game Started: 02/02/2006 - Last Updated: 03/08/2006 - NINJA'S THOUSANDS OF THEM
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Just Another Guy Just Another Guy
No day-to-day abilities.
7300
Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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davepesc davepesc
Units gain +10% attack.
100
Black Wave [ 14200 / 27000 ] Black Storm [ 14200 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Lord of c00kies Lord of c00kies
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17800
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 75600 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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limeyr8 limeyr8
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18200
Snipe Attack [ 7850 / 27000 ] Super Snipe [ 7850 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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