Bad News Brown F
Day 29 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/03/2013 - Last Updated: 12/04/2013 - Good Company
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Al Capwn
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
9000
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Player team
Turbo Charge [ 2535 / 27000 ] Overdrive [ 2535 / 81000 ]
100 games
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29000
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    0/?
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Player team
Copter Command [ 2610 / 27000 ] Airborne Assault [ 2610 / 81000 ]
ryx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
875700
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 111974.4 / 81000 ]
Major K.
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29200
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 34915 / 81000 ]
AlbertWynBaumgartner
Units gain +30% attack, but lose -20% defense.
26900
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Player team
SUPER
freshkest
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
572300
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Player team
Urban Blight [ 19915 / 27000 ] High Society [ 19915 / 81000 ]
rangan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
600
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 49872.9 / 81000 ]
oswaldoo12
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11000
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    0/?
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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