Tiger & Dragon
Day 24 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/23/2013 - Last Updated: 02/20/2014 - 战国七雄v2.5 seven kingdoms in war period
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Axess
Units (even air units) gain +10% attack power on plains.
26000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 27000 / 27000 ] Block Rock [ 35714 / 81000 ]
Tinto
Luck on attacks is +0 to +19%.
21600
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    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 24725 / 27000 ] Lady Luck [ 24725 / 81000 ]
Blackiey
No day-to-day abilities.
21200
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    Units in vision only
  • 0
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    0/?
    0/?
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Hyper Repair [ 6600 / 27000 ] Hyper Upgrade [ 6600 / 81000 ]
gabewt1
Units (even air units) gain +10% attack power on plains.
25600
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Beat Down [ 26920 / 27000 ] Block Rock [ 26920 / 81000 ]
moyikang
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
93600
  • 0
    Units in vision only
  • 0
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    0/?
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Max Force [ 27000 / 27000 ] Max Blast [ 34345 / 81000 ]
Mortium
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15000
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    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 3670 / 27000 ] Prime Tactics [ 3670 / 81000 ]
DJ-Moogle
Units (even air units) gain +10% attack power on roads.
62300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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