World War public
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 02/05/2006 - Last Updated: 04/07/2006 - World War IIII
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mike-o
Units cost is reduced to 90% (10% cheaper).
25600
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Hybridecho
Units cost is reduced to 90% (10% cheaper).
63700
  • 0
  • 0
  • 0
Barter [ 8100 / 27000 ] Merchant Union [ 8100 / 81000 ]
zero212
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19200
  • 0
  • 0
  • 0
Gold Rush [ 4050 / 27000 ] Power of Money [ 4050 / 81000 ]
daytonausafan
Unaffected by snow, but rain affects him the same as snow would for others.
8000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
SuperSquall
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19200
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
greatma
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
8000
  • 0
  • 0
  • 0
Turbo Charge [ 3200 / 27000 ] Overdrive [ 3200 / 81000 ]
Chiise
Units gain +10% attack.
10000
  • 0
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
guoguo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25000
  • 0
  • 0
  • 0
Tsunami [ 5050 / 27000 ] Typhoon [ 5050 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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