Maze of Madness!!!
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 09/29/2013 - Last Updated: 12/22/2013 - CrAzY MaZe!!!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lazernerd lazernerd
Units gain +10% attack. Units gain +10% attack.
5500
Black Wave [ 27000 / 27000 ] Black Storm [ 77610 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Black Wave [ 27000 / 27000 ] Black Storm [ 37987.5 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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    Units in vision only
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Player team
Sybray Sybray
No day-to-day abilities. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36000
Sideslip [ 27000 / 27000 ] Sidewinder [ 54000 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 54330 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Player team
SG-1 SG-1
Units gain +10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12000
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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    Units in vision only
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Player team
ryx ryx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
13400
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 54000 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Sideslip [ 27000 / 27000 ] Sidewinder [ 51175 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
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    0/?
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Player team
cryaciccl cryaciccl
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
34300
Meteor Strike [ -3050 / 27000 ] Meteor Strike II [ -3050 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
Black Wave [ 17415 / 27000 ] Black Storm [ 17415 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
  • 0
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Player team
Squiid Squiid
Units gain +10% attack and +10% defense. Units gain +10% attack.
18000
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
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Player team
darkjador darkjador
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
14000
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
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Player team
Geyron Geyron
Units (even air units) gain +10% attack power on roads. No day-to-day abilities.
22000
Forced March [ 5390 / 27000 ] Trail of Woe [ 5390 / 81000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
Sideslip [ 2597.5 / 27000 ] Sidewinder [ 2597.5 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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