Central Conflict!
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 10/01/2013 - Last Updated: 12/28/2013 - Armour-geddon!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
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SG-1
Units gain +10% attack and +10% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11000
  • 0
  • 0
  • 0
Player team
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
The ATPX4869
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
11000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Veritech
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
dustyogd
Luck on attacks is -14% to +29%. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
5000
  • 0
  • 0
  • 0
Player team
Overclock [ 27000 / 27000 ] System Crash [ 37440 / 81000 ]
Meteor Strike [ 16800 / 27000 ] Meteor Strike II [ 16800 / 81000 ]
wangjiuhu
No day-to-day abilities. Units repair +1 additional HP (note: liable for costs).
14000
  • 0
  • 0
  • 0
Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
ryx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
14000
  • 0
  • 0
  • 0
Player team
Max Force [ 4070 / 27000 ] Max Blast [ 4070 / 81000 ]
Hyper Repair [ 1982.5 / 27000 ] Hyper Upgrade [ 1982.5 / 81000 ]
Sybray
No day-to-day abilities. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9600
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 22900 / 27000 ] Hyper Upgrade [ 22900 / 81000 ]
Terrain Tactics [ 9320 / 27000 ] Prime Tactics [ 9320 / 81000 ]
cryaciccl
Units gain +10% attack. Units gain +10% attack.
18000
  • 0
  • 0
  • 0
Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 41250 / 81000 ]
Black Wave [ 15965 / 27000 ] Black Storm [ 15965 / 81000 ]
Roycet
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
9000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
crunch
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
0
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 46565 / 81000 ]
Hyper Repair [ 16242.5 / 27000 ] Hyper Upgrade [ 16242.5 / 81000 ]
CrimsonDan21
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
8000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Tequila
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 11815 / 27000 ] Hyper Upgrade [ 11815 / 81000 ]
Lightning Drive [ 5217.5 / 27000 ] Lightning Strike [ 5217.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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