Kuwabara
Day 30 - Boot: 00d 00h 00m - AET:
Game Started: 10/03/2013 - Last Updated: 12/14/2013 - Fair World Map
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Damage Calculator (Hotkey: C)
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Meteor
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revterry
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost +20% more to build, but gain +30% attack and defense.
21400
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Morale Boost [ 13796.5 / 27000 ] Samurai Spirit [ 13796.5 / 81000 ]
Kilmek
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Hyper Repair [ 20819.5 / 27000 ] Hyper Upgrade [ 20819.5 / 81000 ]
Fulgrims Ninja
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
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Market Crash [ 27000 / 27000 ] War Bonds [ 34653 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
John057
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
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Urban Blight [ 27000 / 27000 ] High Society [ 90000 / 81000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 54000 / 81000 ]
DICkWAFFLE
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
GarmaZabi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Copter Command [ 22274.5 / 27000 ] Airborne Assault [ 22274.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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