another 3v3
Day 22 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/15/2013 - Last Updated: 12/04/2013 - 3 VS 3 (left VS right)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
wangjiuhu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28720
  • 0
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 32035.4 / 81000 ]
TarquinMitzi3
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8200
  • 0
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  • 0
    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 36802.9 / 81000 ]
XerothFZ
Units (even air units) gain +10% attack power on plains.
14800
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Player team
Beat Down [ 14376 / 27000 ] Block Rock [ 14376 / 81000 ]
takamaru
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
9155
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 47190.5 / 81000 ]
NeonTurtle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10135
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    0/?
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 86150.9 / 81000 ]
rangan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
42620
  • 0
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    0/?
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Player team
Gold Rush [ 23801.9 / 27000 ] Power of Money [ 23801.9 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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