Day 22 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/21/2013 - Last Updated: 02/21/2014 - Two Fronts
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lvda_1
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19000
  • 0
  • 0
  • 0
Player team
Tsunami [ 27000 / 27000 ] Typhoon [ 46470 / 81000 ]
webbs62
Units gain +10% attack.
18700
  • 0
  • 0
  • 0
Player team
Black Wave [ 21540 / 27000 ] Black Storm [ 21540 / 81000 ]
lazernerd
Units gain +10% attack.
3600
  • 0
  • 0
  • 0
Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 83800 / 81000 ]
Dv
Units (even air units) gain +10% attack power on roads.
20500
  • 0
  • 0
  • 0
Player team
Forced March [ 23735 / 27000 ] Trail of Woe [ 23735 / 81000 ]
Cpt_Klutzershy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15300
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
cryaciccl
No day-to-day abilities.
300
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 47595 / 81000 ]
NeonTurtle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17900
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Hemskinator
Units gain +10% attack.
23700
  • 0
  • 0
  • 0
Player team
Black Wave [ 26040 / 27000 ] Black Storm [ 26040 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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