Fog Battle of Gondor 3
Day 5 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/29/2013 - Last Updated: 12/18/2013 - LOTR
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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perkmeup12
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
rangan
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2200
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    Units in vision only
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Player team
Urban Blight [ 16015 / 27000 ] High Society [ 16015 / 81000 ]
Double Time [ 10177.5 / 27000 ] Victory March [ 10177.5 / 81000 ]
takamaru
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16800
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    Units in vision only
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Player team
Gold Rush [ 6995 / 27000 ] Power of Money [ 6995 / 81000 ]
Gold Rush [ 3465 / 27000 ] Power of Money [ 3465 / 81000 ]
mirddes
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
3600
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    Units in vision only
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Player team
Terrain Tactics [ 9260 / 27000 ] Prime Tactics [ 9260 / 81000 ]
Enhanced Vision [ 3477.5 / 27000 ] Counter Break [ 3477.5 / 81000 ]
Youpow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
9900
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    Units in vision only
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Player team
Double Time [ 1080 / 27000 ] Victory March [ 1080 / 81000 ]
Meteor Strike [ 375 / 27000 ] Meteor Strike II [ 375 / 81000 ]
panzerfox
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). No day-to-day abilities.
6500
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
The Viking
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units gain +10% attack.
5000
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    Units in vision only
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Player team
Max Force [ 5830 / 27000 ] Max Blast [ 5830 / 81000 ]
Black Wave [ 10607.5 / 27000 ] Black Storm [ 10607.5 / 81000 ]
alife
No day-to-day abilities. No day-to-day abilities.
6000
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    Units in vision only
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Dontlistn2me
No day-to-day abilities. No day-to-day abilities.
6000
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    Units in vision only
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
AlbertWynBaumgartner
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
2800
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    Units in vision only
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Player team
Meteor Strike [ 2605 / 27000 ] Meteor Strike II [ 2605 / 81000 ]
Snipe Attack [ 807.5 / 27000 ] Super Snipe [ 807.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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