FFA Quick Boot
Day 27 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/29/2013 - Last Updated: 02/04/2014 - Controlled Chaos
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BassAlbert
Units repair +1 additional HP (note: liable for costs).
21700
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Lucky Lass [ 500 / 27000 ] Covering Fire [ 500 / 81000 ]
mirddes
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18400
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Tower Shield [ 5505 / 27000 ] Tower of Power [ 5505 / 81000 ]
Kyle8865
Units gain +30% attack, but lose -20% defense.
500
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SUPER
XerothFZ
Luck on attacks is +0 to +19%.
48300
  • 0
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 81000 ]
webbs62
Units (even air units) gain +10% attack power on roads.
32100
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Forced March [ 24495 / 27000 ] Trail of Woe [ 24495 / 81000 ]
HandyMantis
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
103600
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 109565 / 81000 ]
NeonTurtle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25200
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 116640 / 81000 ]
Jagerbloed
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16400
  • 0
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Turbo Charge [ 19490 / 27000 ] Overdrive [ 19490 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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