Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/04/2013 - Last Updated: 01/17/2014 - Controlled Chaos
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BassAlbert
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
81200
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Double Time [ 558 / 27000 ] Victory March [ 558 / 81000 ]
webbs62
Units gain +10% attack.
23100
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Black Wave [ 27000 / 27000 ] Black Storm [ 81000 / 81000 ]
farmboy6212
Units cost +20% more to build, but gain +30% attack and defense.
59920
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
dirtracer12
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
72800
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Double Time [ 22498.3 / 27000 ] Victory March [ 22498.3 / 81000 ]
badbrad
Units gain +10% attack and +10% defense.
14800
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None [ 1160 / 27000 ] Ex Machina [ 1160 / 81000 ]
Videinfra2112
Units gain +10% attack.
15800
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Black Wave [ 1865.5 / 27000 ] Black Storm [ 1865.5 / 81000 ]
NeonTurtle
Units cost +20% more to build, but gain +30% attack and defense.
680
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 75600 / 81000 ]
ReadyForAction
Units cost +20% more to build, but gain +30% attack and defense.
16600
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Morale Boost [ 15124.6 / 27000 ] Samurai Spirit [ 15124.6 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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