Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/04/2013 - Last Updated: 12/19/2013 - Controlled Chaos
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BassAlbert
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35500
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Snipe Attack [ 21600 / 27000 ] Super Snipe [ 21600 / 81000 ]
webbs62
Units gain +10% attack.
51300
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Black Wave [ 27000 / 27000 ] Black Storm [ 79650 / 81000 ]
farmboy6212
Units cost +20% more to build, but gain +30% attack and defense.
29400
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Morale Boost [ 4837.7 / 27000 ] Samurai Spirit [ 4837.7 / 81000 ]
dirtracer12
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
87000
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
badbrad
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
79300
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Double Time [ 15990 / 27000 ] Victory March [ 15990 / 81000 ]
Videinfra2112
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17000
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Meteor Strike [ 1000 / 27000 ] Meteor Strike II [ 1000 / 81000 ]
chromz
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
mirddes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18600
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Double Time [ 27000 / 27000 ] Victory March [ 49580 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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