Total Carnage
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/06/2013 - Last Updated: 11/16/2013 - 2v2: Pastel Carnage
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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lvda_1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15600
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Gold Rush [ 25559.6 / 27000 ] Power of Money [ 25559.6 / 81000 ]
Tower Shield [ 18656 / 27000 ] Tower of Power [ 18656 / 81000 ]
Cpt_Klutzershy
Units gain +10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
300
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Black Wave [ 27000 / 27000 ] Black Storm [ 75370 / 81000 ]
Meteor Strike [ 17910 / 27000 ] Meteor Strike II [ 17910 / 81000 ]
jimmy
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
100
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Tower Shield [ 14055 / 27000 ] Tower of Power [ 14055 / 81000 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 29060 / 81000 ]
XerothFZ
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
3300
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Tower Shield [ 20634.3 / 27000 ] Tower of Power [ 20634.3 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 51896 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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