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Day 4
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AET:
[PAUSED]
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Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Hyper Repair
[
7910 /
27000
]
Hyper Upgrade
[
7910 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Market Crash
[
3220 /
27000
]
War Bonds
[
3220 /
81000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Sideslip
[
9205 /
27000
]
Sidewinder
[
9205 /
81000
]
All units gain +1 movement.
All units gain +2 movement.
Sideslip
[
3447.5 /
27000
]
Sidewinder
[
3447.5 /
81000
]
All units gain +1 movement.
All units gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
8750 /
27000
]
Hyper Upgrade
[
8750 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
None
[
3325 /
27000
]
Ex Machina
[
3325 /
81000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
8260 /
27000
]
Hyper Upgrade
[
8260 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Knuckleduster
[
3290 /
27000
]
Haymaker
[
3290 /
81000
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Overclock
[
0 /
27000
]
System Crash
[
0 /
81000
]
Luck range is changed to -24% to +54%.
Luck range is changed to -44% to +94%.
Brute Force
[
0 /
27000
]
Barbaric Blow
[
0 /
81000
]
Luck range is changed to -19% to +49%.
Luck range is changed to -39% to +89%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
0 /
27000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Lightning Drive
[
0 /
27000
]
Lightning Strike
[
0 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Beat Down
[
4690 /
27000
]
Block Rock
[
4690 /
81000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
Hyper Repair
[
1785 /
27000
]
Hyper Upgrade
[
1785 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Max Force
[
892.5 /
27000
]
Max Blast
[
892.5 /
81000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Copter Command
[
4025 /
27000
]
Airborne Assault
[
4025 /
81000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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