Eye of the Hurricane FFA
Day 24 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/12/2013 - Last Updated: 03/09/2014 - Eye of the Hurricane
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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crews25
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
10500
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
webbs62
Units gain +10% attack. Units gain +10% attack.
31500
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 63000 / 81000 ]
Black Wave [ 27000 / 27000 ] Black Storm [ 45000 / 81000 ]
ctsun
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
32800
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 63000 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 45220 / 81000 ]
lolabunny
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
41200
  • 0
  • 0
  • 0
Sideslip [ 27000 / 27000 ] Sidewinder [ 49071.6 / 81000 ]
Forced March [ 11530 / 27000 ] Trail of Woe [ 11530 / 81000 ]
Orshen
Units gain +10% attack. No day-to-day abilities.
9000
  • 0
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
cryaciccl
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4350
  • 0
  • 0
  • 0
POWER
Gold Rush [ 27000 / 27000 ] Power of Money [ 54000 / 81000 ]
RukoSanada
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
maxheadroom
No day-to-day abilities. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
53000
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 52080 / 81000 ]
Tsunami [ 22342.5 / 27000 ] Typhoon [ 22342.5 / 81000 ]
DinkyDino
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
19300
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 27298.8 / 81000 ]
Morale Boost [ 10648 / 27000 ] Samurai Spirit [ 10648 / 81000 ]
demoninnvolt
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
20100
  • 0
  • 0
  • 0
Market Crash [ 5315 / 27000 ] War Bonds [ 5315 / 81000 ]
Morale Boost [ 2622.5 / 27000 ] Samurai Spirit [ 2622.5 / 81000 ]
NeonTurtle
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
57120
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 36202.8 / 81000 ]
Morale Boost [ 16031.5 / 27000 ] Samurai Spirit [ 16031.5 / 81000 ]
jimmy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
14200
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Kyle8865
Units (even air units) gain +10% attack power on roads. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34200
  • 0
  • 0
  • 0
SUPER
Double Time [ 7455 / 27000 ] Victory March [ 7455 / 81000 ]
Hemskinator
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
235220
  • 0
  • 0
  • 0
SUPER
Gold Rush [ 27000 / 27000 ] Power of Money [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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