Skirmish Playtest #1
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 11/13/2013 - Last Updated: 04/20/2014 - 8 Player Skirmish BETA
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AdvancedCO
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
DinkyDino
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 400 / 27000 ] Meteor Strike II [ 400 / 81000 ]
maomao10694
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21700
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 15320 / 27000 ] Prime Tactics [ 15320 / 81000 ]
rangan
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
22000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 12160 / 27000 ] Overdrive [ 12160 / 81000 ]
Sybray
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 11095 / 27000 ] Victory March [ 11095 / 81000 ]
XerothFZ
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 10190 / 27000 ] Meteor Strike II [ 10190 / 81000 ]
NeonTurtle
Units (even air units) gain +10% attack power on plains.
16100
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 8600 / 27000 ] Block Rock [ 8600 / 81000 ]
Doener
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
6000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 9450 / 27000 ] High Society [ 9450 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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