Multifront battle
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 11/14/2013 - Last Updated: 01/20/2014 - Nosferatu
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
darkmara
Units gain +10% attack and +10% defense.
1400
  • 0
  • 0
  • 0
Player team
None [ 27000 / 27000 ] Ex Machina [ 62265 / 81000 ]
eaglith77
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
marvaror
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20200
  • 0
  • 0
  • 0
Player team
Double Time [ 7340 / 27000 ] Victory March [ 7340 / 81000 ]
webbs62
Units gain +10% attack.
2000
  • 0
  • 0
  • 0
Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 81000 / 81000 ]
crunch
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1000
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 31050 / 81000 ]
maomao10694
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
96000
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 86400 / 81000 ]
AdvancedCO
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12000
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Doener
No day-to-day abilities.
12000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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