4p Carnage
Day 30 - Boot: 00d 00h 00m - AET:
Game Started: 11/29/2013 - Last Updated: 01/05/2014 - .My enemy's enemy
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lolabunny
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +30% attack, but lose -20% defense.
9150
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 90000 / 81000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Bamboozle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22300
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 54000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 45000 / 81000 ]
cryaciccl
Luck on attacks is +0 to +19%. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
67700
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 81000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 32980 / 81000 ]
manuek12
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 38472.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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