team high funds
Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/16/2013 - Last Updated: 03/23/2014 - ~Robocop~ Circle Jerks
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
disbandy
No day-to-day abilities.
14600
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Player team
Hyper Repair [ 1080 / 27000 ] Hyper Upgrade [ 1080 / 81000 ]
lvda_1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17000
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Player team
Double Time [ 675 / 27000 ] Victory March [ 675 / 81000 ]
HandyMantis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27000
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Player team
Double Time [ 610 / 27000 ] Victory March [ 610 / 81000 ]
Defuso
Luck on attacks is +0 to +19%.
18500
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
ShadBad88
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17000
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Player team
Terrain Tactics [ 1110 / 27000 ] Prime Tactics [ 1110 / 81000 ]
NeonTurtle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
46100
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Player team
Double Time [ 690 / 27000 ] Victory March [ 690 / 81000 ]
snowlico
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13500
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
xMrTenorioRTx
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13500
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Player team
Turbo Charge [ 695 / 27000 ] Overdrive [ 695 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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