Day 26 - Boot: 00d 00h 00m - AET:
Game Started: 01/11/2014 - Last Updated: 05/27/2014 - StoneHenge
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
hypolite
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29600
  • 0
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Snipe Attack [ 24404 / 27000 ] Super Snipe [ 24404 / 81000 ]
ANT13
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14400
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    0/?
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Alegem
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20960
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    0/?
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Gold Rush [ 27000 / 27000 ] Power of Money [ 77760 / 81000 ]
JohnPearson
Units cost +20% more to build, but gain +30% attack and defense.
8000
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
rishu
Units cost +20% more to build, but gain +30% attack and defense.
23480
  • 0
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    0/?
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 50537.5 / 81000 ]
mxe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37000
  • 0
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    0/?
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Snipe Attack [ 9518 / 27000 ] Super Snipe [ 9518 / 81000 ]
skedar
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
5060
  • 0
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  • 0
    0/?
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Gold Rush [ 27000 / 27000 ] Power of Money [ 64800 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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