JoAnSaMiPaPa-2
Day 28 - Boot: 00d 00h 00m - AET:
Game Started: 01/17/2014 - Last Updated: 05/29/2014 - Wraparound Globe
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ironstorm
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 81000 ]
LaserDatsun
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
58050
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ -2041 / 27000 ] High Society [ -2041 / 81000 ]
Crusader84
No day-to-day abilities.
11700
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
PsychoMike
No day-to-day abilities.
13700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
sienage
No day-to-day abilities.
6900
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Killerrabbit
Units repair +1 additional HP (note: liable for costs).
1250
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 21320 / 27000 ] Covering Fire [ 21320 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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