Time Killer Battle
Day 24 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/16/2014 - Last Updated: 03/25/2014 - Empire of North America
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
disbandy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
maomao10694
No day-to-day abilities.
13000
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Hyper Repair [ 1075 / 27000 ] Hyper Upgrade [ 1075 / 81000 ]
WhiteFlame1
Units (even air units) gain +10% attack power on plains.
21600
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 81000 ]
mxe
Units gain +10% attack.
8900
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Black Wave [ 27000 / 27000 ] Black Storm [ 34455 / 81000 ]
SimaTsuki
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38000
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Terrain Tactics [ 3185 / 27000 ] Prime Tactics [ 3185 / 81000 ]
KaiPoldi
Units gain +10% attack and +10% defense.
5000
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None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
jld89
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17000
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
skedar
Unaffected by snow, but rain affects him the same as snow would for others.
52000
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Blizzard [ 4720 / 27000 ] Winter Fury [ 4720 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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