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Day 52 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/16/2014 - Last Updated: 06/07/2014 - 4P - Teleportation Pipe
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
cryaciccl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
86400
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 64800 / 81000 ]
Lucky Star [ 1802.5 / 27000 ] Lady Luck [ 1802.5 / 81000 ]
Nuggy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
3200
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Black Wave [ 15510 / 27000 ] Black Storm [ 15510 / 81000 ]
pyromano
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
8700
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 75670 / 81000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 75047.5 / 81000 ]
RNT
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +10% attack power on plains.
7000
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 45902.5 / 81000 ]
Beat Down [ 25267.5 / 27000 ] Block Rock [ 25267.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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