Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/18/2014 - Last Updated: 04/06/2014 - 4P - Teleportation Pipe
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tomxthextank
Units gain +30% attack, but lose -20% defense. Units gain +10% attack.
17000
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Knuckleduster [ 24170 / 27000 ] Haymaker [ 24170 / 81000 ]
Black Wave [ 9790 / 27000 ] Black Storm [ 9790 / 81000 ]
RNT
Luck on attacks is +0 to +19%. Units (even air units) gain +10% attack power on plains.
5000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Beat Down [ 11842.5 / 27000 ] Block Rock [ 11842.5 / 81000 ]
CAS15
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5200
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 48647.5 / 81000 ]
Copter Command [ 14630 / 27000 ] Airborne Assault [ 14630 / 81000 ]
xuxinjia
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
800
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Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 54000 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 39605 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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