Ru 2v2 fog
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 03/16/2014 - Last Updated: 04/22/2014 - (2v2)Red and Blue
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Arcadia196
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Luck on attacks is +0 to +19%.
31200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Market Crash [ 7970 / 27000 ] War Bonds [ 7970 / 81000 ]
Lucky Star [ 23125 / 27000 ] Lady Luck [ 23125 / 81000 ]
BountyFrog
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5000
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Rukalio
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9800
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Market Crash [ 9390 / 27000 ] War Bonds [ 9390 / 81000 ]
Terrain Tactics [ 3750 / 27000 ] Prime Tactics [ 3750 / 81000 ]
pyromano
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on roads.
15800
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 43590 / 81000 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 41552.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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