Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/24/2014 - Last Updated: 04/06/2014 - 3 VS 3 (left VS right)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TacticsCommand
Units gain +10% attack.
11000
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Player team
Black Wave [ 3130 / 27000 ] Black Storm [ 3130 / 81000 ]
ChrisRedfield
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21400
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Player team
Max Force [ 26205 / 27000 ] Max Blast [ 26205 / 81000 ]
Mr Allen J
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16000
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Player team
Lightning Drive [ 21495 / 27000 ] Lightning Strike [ 21495 / 81000 ]
McHoss
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
200
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 50485 / 81000 ]
IG.YYF
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12000
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Player team
Copter Command [ 18115 / 27000 ] Airborne Assault [ 18115 / 81000 ]
BountyFrog
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
8000
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Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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