BobSponge D
Day 18 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/27/2014 - Last Updated: 05/07/2014 - .My enemy's enemy
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Veritech
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33700
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 54000 / 81000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
TacticsCommand
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3700
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 54000 / 81000 ]
lolabunny
No day-to-day abilities. Units gain +30% attack, but lose -20% defense.
32300
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POWER
Knuckleduster [ 27000 / 27000 ] Haymaker [ 58110 / 81000 ]
mechshaq
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
32100
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Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 81000 ]
Forced March [ 25282.5 / 27000 ] Trail of Woe [ 25282.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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