Day 20 - Boot: 00d 00h 00m - AET:
Game Started: 05/17/2014 - Last Updated: 01/29/2015 - Eye of the Hurricane
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Damage Calculator (Hotkey: C)
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Meteor
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CU_Rush
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13000
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    Units in vision only
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Player team
Market Crash [ -525 / 27000 ] War Bonds [ -525 / 81000 ]
Lightning Drive [ 8707.5 / 27000 ] Lightning Strike [ 8707.5 / 81000 ]
ChaozCore
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17000
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    Units in vision only
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    0/?
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Ultrastar14
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22000
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    Units in vision only
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
pen
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
20600
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    Units in vision only
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Player team
Terrain Tactics [ 3780 / 27000 ] Prime Tactics [ 3780 / 81000 ]
Hyper Repair [ 1657.5 / 27000 ] Hyper Upgrade [ 1657.5 / 81000 ]
Mr Allen J
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16000
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    Units in vision only
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Player team
Terrain Tactics [ 23380 / 27000 ] Prime Tactics [ 23380 / 81000 ]
Lightning Drive [ 15627.5 / 27000 ] Lightning Strike [ 15627.5 / 81000 ]
Navlaan
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21500
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    Units in vision only
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    0/?
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 43670 / 81000 ]
Turbo Charge [ 22137.5 / 27000 ] Overdrive [ 22137.5 / 81000 ]
gummmby
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
200
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    Units in vision only
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 63000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 43910 / 81000 ]
EVAVE
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
9300
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    Units in vision only
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Player team
Urban Blight [ 16840 / 27000 ] High Society [ 16840 / 81000 ]
Hyper Repair [ 2840 / 27000 ] Hyper Upgrade [ 2840 / 81000 ]
semblano
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units repair +1 additional HP (note: liable for costs).
10800
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    Units in vision only
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
RTX-007
Luck on attacks is +0 to +19%. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
500
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    Units in vision only
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Player team
SUPER
Market Crash [ 27000 / 27000 ] War Bonds [ 58510 / 81000 ]
cryaciccl
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
450
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    Units in vision only
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Player team
SUPER
Double Time [ 27000 / 27000 ] Victory March [ 45855 / 81000 ]
Duf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
64063
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    Units in vision only
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Market Crash [ 27000 / 27000 ] War Bonds [ 30640 / 81000 ]
TacticsCommand
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
23900
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    Units in vision only
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    0/?
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Player team
Urban Blight [ 18775 / 27000 ] High Society [ 18775 / 81000 ]
Market Crash [ 12775 / 27000 ] War Bonds [ 12775 / 81000 ]
Alegem
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17800
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    Units in vision only
  • 0
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    0/?
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Enhanced Vision [ 1147.5 / 27000 ] Counter Break [ 1147.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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