Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/30/2014 - Last Updated: 08/22/2014 - Flower of Scotland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Flakstorm
No day-to-day abilities.
5000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
RTX-007
Units repair +1 additional HP (note: liable for costs).
675000
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 77760 / 81000 ]
bucs111
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Zaint
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10800
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Terrain Tactics [ 765 / 27000 ] Prime Tactics [ 765 / 81000 ]
CU_Rush
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
RMS_Gigantic
Unaffected by snow, but rain affects him the same as snow would for others.
39600
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POWER
ambertouka
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13400
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Copter Command [ 23255 / 27000 ] Airborne Assault [ 23255 / 81000 ]
sirblase
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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