nofog3
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 06/21/2014 - Last Updated: 10/27/2014 - Dreamcatcher XL
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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CAS15
Units cost +20% more to build, but gain +30% attack and defense.
11000
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Morale Boost [ 18723.9 / 27000 ] Samurai Spirit [ 18723.9 / 81000 ]
Va.luo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12900
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Copter Command [ 9903.3 / 27000 ] Airborne Assault [ 9903.3 / 81000 ]
td209
Units cost +20% more to build, but gain +30% attack and defense.
38160
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Morale Boost [ 6771.7 / 27000 ] Samurai Spirit [ 6771.7 / 81000 ]
Fun In The Chun
Units gain +10% attack.
16000
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Black Wave [ 14325 / 27000 ] Black Storm [ 14325 / 81000 ]
allinall
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7200
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Copter Command [ 13853.4 / 27000 ] Airborne Assault [ 13853.4 / 81000 ]
amy
Units cost +20% more to build, but gain +30% attack and defense.
6000
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Morale Boost [ 7710.3 / 27000 ] Samurai Spirit [ 7710.3 / 81000 ]
ambertouka
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18000
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Gold Rush [ 11047.9 / 27000 ] Power of Money [ 11047.9 / 81000 ]
InfernusMachine
Units gain +10% attack and +10% defense.
12300
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None [ 27000 / 27000 ] Ex Machina [ 31239.1 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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