Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 07/12/2014 - Last Updated: 09/17/2014 - Distraction + 1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Kigyar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22200
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    Units in vision only
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 69404.3 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 47065 / 81000 ]
khalyme
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
56970
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Barter [ 27000 / 27000 ] Merchant Union [ 54000 / 81000 ]
Sideslip [ 27000 / 27000 ] Sidewinder [ 54000 / 81000 ]
tooki
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
51100
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Max Force [ 27000 / 27000 ] Max Blast [ 72000 / 81000 ]
Double Time [ 11040 / 27000 ] Victory March [ 11040 / 81000 ]
Herr destructor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +10% attack.
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SUPER
Black Wave [ 8040.2 / 27000 ] Black Storm [ 8040.2 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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