Art of war (+diplo)
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 08/13/2014 - Last Updated: 10/17/2014 - Massive River War
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lvjd1828
Units gain +10% attack.
6500
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    Units in vision only
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Black Wave [ 8445 / 27000 ] Black Storm [ 8445 / 81000 ]
Mr Allen J
Units cost is reduced to 90% (10% cheaper).
24300
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    Units in vision only
  • 0
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    0/?
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Barter [ 11411.3 / 27000 ] Merchant Union [ 11411.3 / 81000 ]
xMrTenorioRTx
No day-to-day abilities.
37500
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Herr destructor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39000
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    Units in vision only
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Snipe Attack [ 11751.3 / 27000 ] Super Snipe [ 11751.3 / 81000 ]
wefa
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
40500
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    Units in vision only
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Meteor Strike [ 600 / 27000 ] Meteor Strike II [ 600 / 81000 ]
khalyme
Units cost is reduced to 90% (10% cheaper).
25500
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    Units in vision only
  • 0
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    0/?
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Barter [ 3936.1 / 27000 ] Merchant Union [ 3936.1 / 81000 ]
Ryba
Units cost is reduced to 90% (10% cheaper).
21600
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    Units in vision only
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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