Day 35 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/23/2014 - Last Updated: 09/15/2015 - 8P - Immigration (Islands)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Madd Maxx
Units gain +10% attack and +10% defense.
1050
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    Units in vision only
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Player team
None [ 6020 / 27000 ] Ex Machina [ 6020 / 81000 ]
Karis Fra Mauro
No day-to-day abilities.
106900
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 59364 / 81000 ]
nano.RIPE fan
Units gain +10% attack and +10% defense.
36950
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    Units in vision only
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Player team
None [ 21860 / 27000 ] Ex Machina [ 21860 / 81000 ]
InfernusMachine
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
35200
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    Units in vision only
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Player team
Enhanced Vision [ 3190 / 27000 ] Counter Break [ 3190 / 81000 ]
the-deadly-shadow
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8900
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    Units in vision only
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 39030 / 81000 ]
Mr Allen J
Luck on attacks is +0 to +19%.
17200
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    Units in vision only
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 81000 ]
Xmo5
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
41150
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 40785 / 81000 ]
KenshinX28
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15300
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    Units in vision only
  • 0
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    0/?
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 27169.7 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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