WHAIYOsOWGAI!?!?!
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 10/05/2014 - Last Updated: 12/01/2014 - 3v3 Teleporting Spann Revised
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
maplepancakes
No day-to-day abilities.
9600
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 41090 / 81000 ]
ChrisRedfield
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13400
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    Units in vision only
  • 0
  • 0
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 81000 ]
lvda_1
Units (even air units) gain +10% attack power on roads.
13000
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    Units in vision only
  • 0
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Forced March [ 10355 / 27000 ] Trail of Woe [ 10355 / 81000 ]
Point
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15700
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    Units in vision only
  • 0
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Max Force [ 26125 / 27000 ] Max Blast [ 26125 / 81000 ]
Mr Allen J
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
8000
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    Units in vision only
  • 0
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Turbo Charge [ 790 / 27000 ] Overdrive [ 790 / 81000 ]
Scutty
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
3000
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    Units in vision only
  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 52905 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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