Immigration to Venice
Day 31 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/19/2014 - Last Updated: 01/05/2015 - Canalized Immigration
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
sunshine4488
No day-to-day abilities.
28400
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 93312 / 81000 ]
rvicta
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11600
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 79507.8 / 81000 ]
Jason_B
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 24437.3 / 27000 ] Victory March [ 24437.3 / 81000 ]
michaelczy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
61300
  • 0
    Units in vision only
  • 0
  • 0
POWER
Einwand
Units cost +20% more to build, but gain +30% attack and defense.
1000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 49231.7 / 81000 ]
dustyogd
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 14885 / 27000 ] Victory March [ 14885 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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