Insane World Battle
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 02/24/2006 - Last Updated: 05/27/2006 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Arrow
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Tsunami [ 27000 / 27000 ] Typhoon [ 63000 / 81000 ]
SuperSquall
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
g-dog
Units cost +20% more to build, but gain +30% attack and defense.
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 49254.4 / 81000 ]
Ranger 1
No day-to-day abilities.
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
Pyrranha
Units cost +20% more to build, but gain +30% attack and defense.
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 37239.6 / 81000 ]
retrobot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
obsidian.sc2005
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 46500 / 81000 ]
Kaento
Units gain +10% attack.
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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