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Day 14 - Boot: 00d 00h 00m - AET:
Game Started: 11/09/2014 - Last Updated: 05/06/2015 - ~Far East~
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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mattyice84
Units cost +20% more to build, but gain +30% attack and defense.
20240
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 33662.7 / 81000 ]
mdub24
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12100
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
nignigs3
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
6600
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Kanelj
Units cost +20% more to build, but gain +30% attack and defense.
12680
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Morale Boost [ 11164.1 / 27000 ] Samurai Spirit [ 11164.1 / 81000 ]
Coyoty
Units cost +20% more to build, but gain +30% attack and defense.
8800
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Morale Boost [ 10175.8 / 27000 ] Samurai Spirit [ 10175.8 / 81000 ]
L_jc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25100
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
kane99568856zzz
Units cost +20% more to build, but gain +30% attack and defense.
28720
  • 0
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 39376.7 / 81000 ]
poi2000
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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