NM 0002
Day 21 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/15/2014 - Last Updated: 04/16/2015 - Altaria
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
superspeedy superspeedy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 32015 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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    Units in vision only
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Player team
Sean Et Cetera Sean Et Cetera
Units gain +30% attack, but lose -20% defense.
900
Knuckleduster [ 27000 / 27000 ] Haymaker [ 59040 / 81000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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Player team
Nightmare Moon Nightmare Moon
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16200
Turbo Charge [ 21925 / 27000 ] Overdrive [ 21925 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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    Units in vision only
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Player team
Come_on Come_on
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22600
Max Force [ 27000 / 27000 ] Max Blast [ 30210 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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    Units in vision only
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Player team
systericon systericon
Luck on attacks is -14% to +29%.
15000
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 81000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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    Units in vision only
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Player team
DR P3PP3R MAN DR P3PP3R MAN
Units gain +30% attack, but lose -20% defense.
3000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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Player team
gk_hod gk_hod
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10700
Turbo Charge [ 13915 / 27000 ] Overdrive [ 13915 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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    Units in vision only
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Player team
Kicklash Kicklash
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
8800
Turbo Charge [ 17410 / 27000 ] Overdrive [ 17410 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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